Microsoft's Fix for PC Shader Compilation Stutter Could Take Years to Fully Implement
Microsoft has introduced Advanced Shader Delivery, a system aimed at reducing long shader compilation wait times on PC gaming systems. The new technology is being first implemented on ASUS ROG Xbox Ally handhelds and games listed on the Xbox app.
According to Microsoft, Advanced Shader Delivery will preemptively compile shaders ahead of time and store them for later use during gameplay. This approach could significantly reduce stuttering caused by in-game shader compilation, a common issue experienced by PC gamers with slower CPUs and older systems.
"We're excited to bring this technology to our users," said a Microsoft spokesperson. "By compiling shaders ahead of time, we can ensure a smoother gaming experience for everyone."
The problem of long shader compilation wait times has been a persistent issue in the gaming industry. Huge games often use these screens before reaching the main menu, and even those that don't may still require shader compilation during gameplay, leading to stuttering.
Microsoft's Advanced Shader Delivery is not a silver bullet solution, however. The company estimates it could take years for the technology to be fully implemented across all PC gaming systems.
"The rollout of this technology will be gradual," said the spokesperson. "We'll start with our flagship products and gradually expand to other platforms."
The development of Advanced Shader Delivery highlights the ongoing struggle between game developers and hardware manufacturers to balance graphics quality with performance. As games become increasingly complex, the need for advanced technologies like shader compilation has grown.
Microsoft's move is seen as a significant step forward in addressing this issue. However, it remains to be seen how effective the technology will be in real-world scenarios.
"We're optimistic about the potential of Advanced Shader Delivery," said a gaming industry analyst. "But we'll have to wait and see how well it performs on different hardware configurations."
Microsoft's focus on shader compilation is part of its broader efforts to improve PC gaming performance. The company has been working closely with game developers and hardware manufacturers to develop new technologies that can handle the demands of modern games.
As for when users can expect to see Advanced Shader Delivery in action, Microsoft says it will be available first on ASUS ROG Xbox Ally handhelds and games listed on the Xbox app. From there, the technology will gradually roll out to other platforms.
The full implementation of Advanced Shader Delivery is expected to take several years, but its potential impact on PC gaming performance could be significant. As the industry continues to evolve, one thing is clear: Microsoft's move marks an important step forward in addressing the long-standing issue of shader compilation stuttering.
*Reporting by Engadget.*