Riot Games is reducing the team working on its recently-released fighting game, 2XKO, according to a post from executive producer Tom Cannon, signaling challenges in the competitive live service gaming market. The game, set in the League of Legends universe, launched in early access on PC in October and hit consoles shortly after.
The Verge reported that 2XKO's team reduction suggests the game is struggling in the hyper-competitive live service space. The game's development spanned years, with its initial announcement made by Riot Games.
Meanwhile, Google is experimenting with restricting access to song lyrics on YouTube Music, potentially pushing users towards premium subscriptions. Ars Technica reported that users without a premium subscription are finding that the streaming music service limits the number of times they can view lyrics. The lyrics section still appears in the app for free accounts, but opening it consumes a limited allotment of views. This change has been noticed by a substantial number of users, according to 9to5Google.
In other tech news, MIT Technology Review highlighted the online hangout Moltbook, populated by AI agents, as a potential glimpse into the future, although it was compared to the Pokémon phenomenon. The publication also announced the launch of "Making AI Work," a new AI mini-course newsletter, which will provide weekly case studies exploring tools and tips for AI implementation across various sectors.
Finally, Asia's economic growth continues to be a focal point, with the region expected to contribute significantly to global growth. Kim-See Lim, the chief investment officer of the Asian Infrastructure Investment Bank (AIIB), told Fortune that Asia's young, tech-savvy population will drive productivity and knowledge transfer. Lim expressed optimism about Malaysia's economic prospects, citing a low unemployment rate and the ringgit's recent performance.
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